Picture 1
http://www.youtube.com/user/twardURS
MUSIC: Another example of multi-sensory interface can be “reactable” an interface for producing music. Its functionality is based on moving and rotating physical objects in a luminous table which draws different shapes and plays different tones according to the movements of these physical objects. The feedback received by the user is both the light and the music produced by the movements, that is, touch, hearing and sight are used in this interface. In the following video the basics of that user interface, how it works and the feedback it produces can be appreciated.
Picture 2
http://www.youtube.com/watch?v=MPG-LYoW27E&feature=player_embedded[25 October 2006]http://www.youtube.com/watch?v=vm_FzLya8y4&feature=related
AIRFORCE: A pilot can improve the way of capturing the attention of unexpected changes without affecting his performance while piloting. If the sight was the only sense to highlight important system status or unexpected changes, the pilot would lose concentration. Instead, if the wide range of sensory modalities available to human beings such as hearing, sight and touch were used, an effective multi-sensory feedback would be provided to the pilots’ attention “without affecting their performance on current tasks” such as sound.
Pecture 3

Figure 3: A training cockpitSource:
http://www.confederationc.on.ca/ace/images/Frasca-B58-Beech-Baron-cockpit.jpg
GAMING: Together with visual and sound effects they are used to create a more realistic game experience. In racing games the wheel reacts differently for each surface and maneuver that user performs. It is the same with joystick and flight simulators – it can simulate bad weather conditions and turbulences.
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